VALORANT Weapon Guide: Gun Stats, Cost and More!

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VALORANT Weapon Guide

Are you the picky type during the Buy Phase of every VALORANT match? Good thing is, the system enables you to select a variety of guns with unique abilities. The difference lies in their cost– expensive guns are more powerful than affordable ones. With that said, here’s a weapon list of all the guns available in the game, including their stats and cost.

SIDEARMS

These may be your typical secondary weapons, but do not underestimate their worth. Arming a good sidearm weapon can spell the difference between life and death especially when your primary is out of ammo.

Classic

classic
Damage:

0-30M: Head 78 / Body 26 / Leg 22
39-50M: Head 66 / Body 22 / Leg 18
Magazine Size: 12
Fire Rate:
Primary: 6.75 rounds/s (Semi-auto)
Secondary: 2.22 rounds/s (3-Round Burst, spread increase)
Wall Penetration: Low
Cost: 0

 

Shorty

Shorty

Damage:
0-9M: Head 36 / Body 12 / Leg 10
9-15M: Head 24 / Body 8 / Leg 8
15-50M: Head 9 / Body 3 / Leg 2
Magazine Size: 2
Fire Rate:
Primary 3.3 rounds/s (Semi-auto)

Wall Penetration: Low
Cost: 200

 

Frenzy

Frenzy

Damage:
0-20M: Head 78 / Body 26 / Leg 22
20-50M: Head 63 / Body 21 / Leg 17
Magazine Size: 13
Fire Rate:
Primary 10 rounds/s (Full-auto)

Wall Penetration: Low
Cost: 400

 

Ghost

Ghost

Damage:
0-30M: Head 105 / Body 30 / Leg 26
30-50M: Head 88 / Body 25 / Leg 21
Magazine Size: 15
Fire Rate:
Primary 6.75 rounds/s (Semi-auto)

Wall Penetration: Medium
Cost: 500

 

Sheriff

Sheriff

Damage:
0-30M: Head 160 / Body 55 / Leg 47
30-50M: Head 145 / Body 50 / Leg 43
Magazine Size: 6
Fire Rate:
Primary 4 rounds/s (Semi-auto)
Wall Penetration: High
Cost: 800

 

SMGs

These are light weapons that make good for close-mid range fights. Two guns make up the SMG list. They have good accuracy and have extremely fast fire rates so killing should be swift. Maximize its potential by using it more during close range fights.

 

Stinger

Stinger

Damage:
0-20M: Head 67 / Body 27 / Leg 23
20-50M: Head 62 / Body 25 / Leg 21
Magazine Size: 20
Fire Rate:
Primary 18 rounds/s (Full-auto)
Secondary 4 rounds/s (Zoom mode (1.15x), 4-Round Burst, spread reduction)
Wall Penetration: Low
Cost: 1000

 

Spectre

Spectre

Damage:
0-20M: Head 78 / Body 26 / 22
20-50M: Head 66 / Body 22 / Leg 18
Magazine Size: 30
Fire Rate:
Primary 13.33 rounds/s (Full-auto)
Secondary 12 rounds/s (Zoom mode (1.15x), slight spread reduction)
Wall Penetration: Medium
Cost: 1600

 

SHOTGUNS

There are two guns belonging in this list. Shotguns are effective in short distances with its prime range and large spread. Remember to hold it at a tight angle and wait for an enemy to walk in the crosshair. Despite its low fire rate, it has the potential to deliver immense damage when used properly.

 

Bucky

bucky

Damage:
0-8M: Head 44 / Body 22 / Leg 19
8-12M: Head 34 / Body 17 / Leg 14
12-50M: Head 18 / Body 9 / Leg 8
Magazine Size: 5
Fire Rate:
Primary 1.1 rounds/s (Semi-auto)
Secondary 1.1 rounds/s (Semi-Automatic Air Burst (Extended primary fire shot)
Wall Penetration: low
Cost: 900

 

Judge

Judge

Damage:
0-10M: Head 34 / Body 17 / Leg 14
10-15M: Head 26 / Body 13 / Leg 11
15-50M Head 20 / Body 10 / Leg 9
Magazine Size: 7
Fire Rate:
Primary 3.5 rounds/s (Full-auto)

Wall Penetration: Medium
Cost: 1500

 

RIFLES

Rifles are the popular, old reliables in VALORANT. They have the highest headshot damage among other guns in the game. Rifles are good during close and long range fights. They are built with a really good fire rate making time-to-till very quick. Remember to adjust the sight accordingly to reduce the recoil.

 

Bulldog

Damage:
0-50M: Head 116 / Body 35 / Leg 30

Magazine Size: 24
Fire Rate:
Primary 9.15 rounds/s (Full-auto)
Secondary 3 rounds/s (Zoom (1.25x), 3-Round Burst)
Wall Penetration: Medium
Cost: 2100

 

Guardian

Guardian

Damage: 0-5-M: Head 195 / Body 65 / Leg 49
Magazine Size: 12
Fire Rate:
Primary 4.75 rounds/s (Semi-auto)
Secondary 4.75 rounds/s (Zoom (1.5x), slight spread reduction)
Wall Penetration: Medium
Cost: 2700

 

Phantom

Phantom

Damage:
0-15M: Head 156 / Body 39 / Leg 33
15-30M: Head 140 / Body 35 / Leg 30
30-50M: Head 124 / Body 31 / Leg 26
Magazine Size: 30
Fire Rate:
Primary 11 rounds/s (Full-auto)
Secondary 9.9 rounds/s (Zoom (1.25x). Slight spread reduction)
Wall Penetration: Medium
Cost: 2900

 

Vandal

Vandal

Damage:
0-50M: Head 156 / Body 39 / Leg 35

Magazine Size: 24
Fire Rate:
Primary 9.25 rounds/s (Full-auto)
Secondary 8.32 rounds/s (Zoom mode (1.25x), slight spread reduction)
Wall Penetration: Medium
Cost: 2900

 

SNIPERS

High-end snipers have very high damage. In fact, you can absolutely one-shot an enemy using one.These guns are equipped with high-accuracy scopes which enable users to easily spot targets at longer distances. Useful tips: always aim for the head and use a sidearm when cornered by an enemy at close.

 

Marshal

Marshal

Damage:
0-50M: Head 202 / Body 101 / Leg 85

Magazine Size: 5
Fire Rate:
Primary 1.5 rounds/s (Semi-auto)
Secondary 1.2 rounds/s (Dual-Zoom Mode (2.5x), significant spread reduction)
Wall Penetration: Medium
Cost: 1100

 

Operator

operator

Damage:
0-50M: Head 255 / Body 150 / Leg 127

Magazine Size: 5
Fire Rate:
Primary 0.75 rounds/s (Semi-auto)
Secondary 0.75 rounds/s (Dual-Zoom Mode (2.5x, 5x), significant spread reduction)
Wall Penetration: High
Cost: 4500

 

HEAVY

These big bad guns have progressive fire rate and high magazine capacity. If you use these to fire single rounds, it’ll be more effective for long distance combat. Just remember that if you abuse these guns and fire more rapidly, you need to adjust your sight accordingly. They have high wall penetration in case you need to burst certain obstructions.

 

Ares

Ares

Damage:
0-30M: Head 72 / Body 30 / Leg 25
30-50M: Head 67 / Body 28 / Leg 23
Magazine Size: 50
Fire Rate:
Primary 10-13 rounds/s (Full-auto)
Secondary 10-13 rounds/s (Zoom mode (1.25x), slight spread reduction)
Wall Penetration: High
Cost: 1600

Odin

Odin

Damage:
0-30M: Head 95 / Body 38 / Leg 32
30-50M: Head 77 / Body 31 / Leg 26
Magazine Size: 100
Fire Rate:
Primary 12-15.6 rounds/s (Full-auto)|
Secondary 15.6 rounds/s (Zoom mode (1.25x), slight spread reduction)
Wall Penetration: High
Cost: 3200

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