In Mobile Legends, defense comes to mind if you want to become rock-hard and stand up against pesky damage dealers. To reduce the harm of aggressive enemies, players can equip their heroes with Defense Items. Find out what each item does and how you can set up the build for your main hero.
List of Defense Items in Mobile Legends
- Blade Armor
- Queen’s Wings
- Thunder Belt
- Cursed Helmet
- Guardian Helmet
- Antique Cuirass
- Oracle
- Athena’s Shield
- Dominance Ice
- Immortality
- Brute Force Breastplate
- Twilight Armor
- Radiant Armor
Blade Armor
Tank heroes best use this item against enemy Marksmen that possess excellent attack speed. The Blade Armor is used to deflect basic attack and is helpful against heroes that depend more on their basic attacks to deal damage. It can also be used to counter physical lifesteal.
- +90 Physical Defense
- Unique Passive (Bladed Armor): When receiving basic attacks, reflects 25% of the damage taken (excluding damage reduction) to the attackers, slowing them by 15% for 1 second.
Queen’s Wings
This item provides damage reduction and is best for fighter heroes who rely on skills to enhance their durability. Queen’s Wings also provides a 25% Spell Vamp for a few seconds to help them stay longer in team fights.
- +25 Physical Attack
- +900 HP
- +10% CD Reduction
- Unique Passive – Demonize: Reduces damage taken by 20% when health is lower than 40%. Also increases Spell Vamp by 24% for 5 seconds. CD is 60 seconds.
Thunder Belt
This next item has a ranged slowing effect and is best utilized by tank heroes to increase their crowd control capabilities. Apart from defense, the Thunder Belt is also a well-rounded item that provides other stats such as HP, Mana, and CD reduction.
- +800 HP
- +6 Mana Regen
- +10% CD Reduction
- Unique Passive – Thunderbolt: In 3 seconds after using the skill, the cater’s next Basic Attack will deal True Damage by up to 50 + 5% of the user’s Extra Max HP to the enemy target and surrounding units. This has a 40-80%slow effect for 1 second. CD is 1.5 seconds.
Cursed Helmet
The Cursed Helmet is quite useful for tank users whose aim is to increase damage or their lane clearing abilities. This helmet is a stealth killer as it can deal damage just by standing next to nearby enemies. The damage equals your enemy’s Max HP, meaning the greater the enemy HP, the greater the damage.
- +1200 HP
- +25 Magic Defense
- Unique Passive – Burning Soul: Deals 1.5% Magic Damage equal to the Max HP of nearby enemies.
Guardian Helmet
The Guardian Helmet is used to recover HP on leaving combat. This item is best used by heroes that largely depend on HP. Tank users and durable fighters who re-enter the battlefield after considerable damage can benefit from this item.
- +1550 HP
- +20 HP Regen
- Unique Passive – Recovery: Regenerates 1.5% – 3.5% of the hero’s Max HP per second. Each kill or assist increases it by 0.25%, including kills and assists before purchase.
Antique Cuirass
The Antique Curiass is an equipment used to decrease the enemy’s physical attack. It is useful for tank mains against pesky, skill-dependent physical heroes (fighters and assassins). It can stack up to 3 times.
- +920 HP
- +54 Physical Defense
- +4 HP Regen
- Unique Passive – Deter: When hit by an enemy’s skill, it reduces their Physical Attack by 8% for 2 seconds (up to 3 stacks).
Oracle
The Oracle is used to enhance regen effects. It is best used by heroes who guard against enemies with powerful magic damage (like mages) and have strong regen skills like Shields, Heal of Lifesteal. High-durability heroes (fighters) can benefit from this item and help them win fights.
- +850 HP
- +42 Magic Defense
- +10% CD Reduction
- Unique Passive – Bless: Raises shield absorption and HP regeneration effects by 30%.
Athena’s Shield
Athena’s Shield helps heroes increase their abilities to withstand burst magic damage. This item has the highest magic resistance in MLBB and is most useful to survive the attacks of meta mages by granting an additional shield to a heavily-damaged hero. Best to use in early to mid-game to get full advantage.
- +900 HP
- +62 Magic Defense
- +2 HP Regen
- Unique Passive – Shield: Can be triggered when taking Magic Damage. Reduces Magic Damage taken by 25% for 5 seconds.
Dominance Ice
Tanks best equip Dominance Ice to reduce enemies’ Regen effects such as Healing, Shields, or Lifeteal. It also works to lower their attack speed. This item is handy during clashes to weaken enemies and win team fights. When going up against high-heal enemies like Esmeralda and Alucard, get one to decrease their recovery.
- +500 Mana
- +70 Physical Defense
- +5% Movement Speed
- Unique Passive – Arctic Cold: Reduces the Shield and HP Regen of nearby enemies by 50% and their Attack Speed by 30%.
Immortality
Any hero can use Immortality to get up from dying. It gives users that slim chance to get the kill (or escape) from an intense fight. Immortality helps to provide you with a higher survival rate. Once you buy the item and its cooldown is over, you’ll be able to resurrect.
- +800 HP
- +40 Physical Defense
- Unique Passive – Immortal: Resurrects in 2.5 seconds after death and gets 16% HP and 220-1200 shield that lasts for 3 seconds. CD is 210 seconds.
Brute Force Breastplate
Assasins and fighters (with multi-stage skills) can gain from using Brute Force Breastplate. It can stack defense by up to 5 times and helps to increase durability and mobility. This item will allow you to hold off an enemy while delivering your lethal attacks.
- +770 HP
- +45 Physical Defense
- Unique Passive – Brute Force: Casting a skill or using Basic Attacks will increase Movement Speed by 2%, Physical & Magic Defense by 4. Lasts 4 seconds.
Twilight Armor
This armor possesses both offensive and defensive capabilities. It is best equipped by tanks with high HP to increase AOE damage to counter enemy heroes capable of serious physical damage in just one hit (like Aldous and Clint).
- +1200 HP
- +400 Mana
- +20% Crit Damage Reduction
- Unique Passive – Defiance: Triggered after taking over 600 Physical Damage. Reduces Physical Damage taken by 20% and deals True Damage equal to 20 + 5% of the hero’s Extra Max HP to nearby enemies every second. CD is 6 seconds.
Radiant Armor
This item is best used against mages to resist continuous magic damage and against those that cast skills quickly (like Chang’e and Harley). As such enemies attack you more, your Magic Defense increases.
- +950 HP
- +52 Magic Defense
- +12 HP Regen
- Unique Passive – Holy Blessing: Increases Magic Damage reduction by 3-10 upon taking Magic Damage (scales with level) for 3 seconds and capped at 6 stacks.