Unleashing Excitement: Wild Rift Patch 4.2 Introduces New Champions and Major Changes

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Blog_Wild-RiftGet ready, summoners! League of Legends: Wild Rift, the exhilarating, fast-paced MOBA game by Riot Games, is about to level up with the highly-anticipated Playhem patch. Brace yourselves for an adrenaline-fueled experience as new champions, formidable enemies, dazzling skins, and updated in-game items make their grand entrance.

Overview of Wild Rift Patch 4.2

Version 4.2 unleashed its fury last May 26 to the delight of Wild Rift players! Here are some important changes you might wanna check. 

New Champion

On May 26, the Playhem patch will be released, enabling players to experience the new content following that date. Here are the specifics of the new champion and new elemental fos introduced in the patch:

  • Swain

Swain Wild RiftThe esteemed Noxian Grand General, will join the Playhem patch as a mage and strategic genius, wielding a demonic hand. With his ability, “Nevermove,” he can immobilize his foes, rendering them helpless. Furthermore, his second skill, “Vision of Empire,” deals increased damage to enemies who are under the effects of crowd control.

Moreover, Swain possesses the capability to unleash his demonic form through “Demonic Ascension.” In this state, he can drain the life essence of minions, neutral monsters, and even enemy champions, further augmenting his power on the battlefield.

Champion Changes

  • Olaf

Olaf Wild RiftOlaf’s previous state left him struggling to keep up with other champions, and his playstyle didn’t accurately capture the essence of a relentless berserker engaged in a fierce battle to the death. With this mini rework, our objective is to enhance Olaf’s ability to endure fights for longer durations and progressively grow stronger throughout.

BASE STATS Initial attack speed reduced from 20% to 10%.

BASE STATS (NEW) Now gains up to 60%-100% attack speed (based on level) and 10%-25% physical vamp (based on level) based on missing health, maxing out at 70% missing health.

VICIOUS STRIKES Cooldown decreased from 16s to 15/14/13/12s. Bonus attack speed adjusted from 50/65/85/90% to 35/50/65/80%. Attack speed time reduced from 6s to 4s. No longer provides physical vamp and healing boost. Now grants a shield of 30/60/90/120 + 17.5% of lost health, reaching maximum effect at 70% of lost health. Shield duration set to 2.5s.

RECKLESS SWING Damage factor against wild monsters increased from 50% to 80%.

RAGNAROK Passive resistance increase decreased from 20/30/40 to 10/20/30. Active attack boost adjusted from 30/40/50 + 30% Attack Damage to 10/20/30 + 25% Attack Damage. Duration reduced from 6s to 3s. 

(NEW) Extending the duration to 2.5s is possible by using 3 skills and basic attacks on enemy champions. 

(UPDATED) Passive dual resistance no longer disappears when the active effect is triggered.

  • Renekton 

Renekton Profile WR-minThe developers aimed to assess the crocodile champion’s strength in the laning phase and provide support when facing opponents with shields. Additionally, they sought to enhance his impact in team fights.

RUTHLESS PREDATOR (NEW): While under the effect of Red Fury, instantly remove all shields from the target.

Gameplay Changes

Wild Rift Hex Tech Crafting
Image credit: Riot Games

ITEMS

Boots of Speed, Gluttonous Greaves, Boots of Swiftness, Mercury’s Treads, Plated Steelcaps, Ionian Boots of Lucidity:

  • All boots movement speed +5.

Immortal Shieldbow:

  • Total cost: 3200g.
  • Attack Damage: 40.
  • Critical strike rate: 25%.
  • Attack speed: 15%.
  • Physical vamp: 5.
  • Lifeline: Damage that puts you under 35% will produce a shield that absorbs 200 + 50 damage per 10% critical strike rate, lasting for 5 seconds (90-second cooldown).
  • Battle Furor: Triggering Lifeline will provide 10% physical vamp for 8 seconds.

Essence Reaver:

  • Total cost: 3050g.
  • Attack Damage: 40.
  • Critical rate: 25%.
  • Ability haste: 20.
  • Essence Flare: After attacking a champion, enhance your next damaging ability or empowered attack up to 30% based on critical strike rate, with a 6-second cooldown. Reduces cooldown on champion hits with Basic Attacks by 1 second.
  • Mana Siphon: Basic attacks restore 3% of missing mana.

Infinity Edge:

  • Infinity: Crit damage increased from 200% to 230%.

Muramana:

  • Passive: Awe: Increases attack power by 1.5% of maximum mana and refunds 15% of total mana spent.
  • Shock: When basic attacks hit an enemy champion, it will consume 2.5% of their current mana and cause additional physical damage equal to the amount consumed. When dealing skill damage to an enemy champion, consume 4% of current mana and cause additional physical damage of consumption +6% AD. This effect will only trigger when remaining mana is above 20%. A single skill can only be triggered once for the same champion.

Nashor’s Talon:

  • Price: 800g.
  • Passive: Magic Needle: Gain 20 Attack Damage or 40 Ability Power (adaptive).

Nashor’s Tooth:

  • Total cost: 3000g.
  • Attack speed: 45%.
  • Ability haste: 20.
  • Passive: Magic Fang: Gain 30 Attack Damage or 60 Ability Power (Adaptive).
  • Gnaw: When the basic attack hits the enemy champion, it will cause 15 + 25% bonus attack power + 25% bonus magic damage.

Noonquiver:

  • Total cost: 1200g.
  • Attack Damage: 25.
  • Attack speed: 10%.

Phantom Dancer:

  • Total cost: 2900g.
  • Attack Damage: 25.
  • Critical rate: 25%.
  • Attack speed: 30%.
  • Passive: Shadowwalk: +5% Movement Speed.
  • Spectral Waltz: Gain 7% extra movement speed when you basic attack for 3 seconds. After attacking 4 times, gain an additional 30% attack speed for the same duration.

Rapid Firecannon:

  • Sniper: Increased attack range of energized attack: 150 → 125.
  • Increased attack range of melee attack: 50 (unchanged).

Stormrazor:

  • Total cost: 2900g.
  • Attack Damage: 40.
  • Critical strike rate: 25%.
  • Passive: Killer: +10 Armor Penetration.
  • Death and Taxes: Dealing damage that would put an enemy champion below 5% of their maximum health executes them. Champion kills grant an additional 25.

RUNES

Inspiration: Transcendence:

  • At level 1, gain 8 ability haste and increase it by 8 per level (up to a maximum of 48 at level 6). Additionally, hitting an enemy champion with an ability reduces your non-ultimate cooldowns by 0.5 seconds.

Resolve: Perseverance:

  • Immobilizing effects reduce tenacity and armor/magic resistance by 20% for 2.5 seconds. Additionally, gain 6% tenacity and 6% bonus armor/magic resistance when affected by immobilizing effects.

SYSTEM CHANGES

  • Base recall time has been adjusted: 8.0 seconds.
  • Baron Nashor:
    • Health: 10400 + 140 per minute.
    • Attack Damage: 175 + 3 per minute.
    • Spawn time: 20:00.
    • Hand of Baron duration: Reduced to 150 seconds.
  • Elemental Dragons:
    • Health: 6400 + 180 per dragon.
    • Spawn time: 5:00.
    • Defeat reward: 150 gold + 25 experience.
  • Elder Dragon:
    • Health: 10000 + 240 per dragon.
    • Spawn time: 35:00.
    • Defeat reward: 150 gold + 25 experience.
  • Kill and assist bounties have been adjusted based on consecutive kills.
  • Minion range: 750 units.
  • Aggro times: Melee minions: 2 seconds, Caster minions: 2 seconds, Siege minions: 3 seconds.
  • Nexus Shield: Shields the Nexus for 2.5 seconds, preventing its destruction.
  • Various respawn times and durations have been adjusted.
  • Passive gold gain: Reduced to 17 from 19.8.
  • Minion experience: Reduced by 10%.
  • Rift Herald: Spawn time: 6:00.

New Element

Ice Dragon

As part of the Playhem patch, players will encounter a formidable new elemental adversary known as the Ice Dragon. Defeating this dragon rewards champions with ability haste, a highly sought-after attribute for champions skilled in the art of spell casting. Notably, if the Ice Dragon is defeated before any other objective, the entire rift undergoes a freezing effect, enveloping the jungle and river in icy terrain, granting enhanced movement speed to champions navigating those areas.

Additionally, a Frozen Fruit will materialize in the wilderness, and engaging with it will trigger a freezing blast that immobilizes nearby enemies. Similar to the effects of Zhonya’s Hourglass, this blast renders enemies untargetable and invulnerable for a brief period, providing a strategic advantage to the champions who seize this opportunity.

Experience the thrill of Wild Drift’s latest patch by updating your game today! Immerse yourself in a world of fresh and exhilarating features, eagerly awaiting your exploration. Don’t forget to share your epic gameplay moments with the exciting 4.2 patch in the comments section below.

 Remember to top up your Wild Cores only at Codashop to enjoy a fast and secure gaming experience.

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